The version where the playing field multiplies: in The Dog House Multihold extra scatters open up to four grids at once, and sticky wilds move across them. Across 11.4 million real runs this is the most bonus-heavy part of the series — the round lands once every 176 spins on average.







We run thousands of spins through the slot's calibrated maths and show what the game looks like over the long run — not just one lucky big win.


Free, no sign-up. The balance is virtual.
This is an information site. The demo mode is free, the balance is virtual and cannot be withdrawn. 18+.
Example: Bet €4, three Rottweilers on a line: 4 × 2 = €8. Five would pay €100.













The round starts on one grid; every three scatters open the next in order: top right, bottom left, bottom right.
The bonus begins with seven spins. Each grid that opens adds a random 1, 2 or 3 spins.
Sticky wilds from the last opened grid are copied onto every new one — a single lucky wild works on several fields at once.
A wild on reels 2, 3 and 4 carries ×2 or ×3; on the same line the multipliers are summed.
New scatters land exclusively on the most recently unlocked matrix — opening all four is not easy.
The round can be bought for a hundred total bets. A marker from the run data: the average bonus pays 92 bets, the median 39.
The bonus plays out on four 5×3 fields, but they open one at a time. The round starts on the top-left one, and every three scatters unlock the next — first the top right, then the bottom left, and the bottom right last. The catch is that scatters land only on the most recently opened matrix, which makes reaching four fields noticeably harder than it looks.
What you get in return is that sticky wilds travel: when a new grid opens, it starts with every wild accumulated on the previous one already in place. If two grids open on the same spin, the extra spins are awarded twice and the wilds are copied onto both. The base game meanwhile repeats the base The Dog House: five reels, twenty lines, a wild with a ×2 or ×3 multiplier on reels 2-4 — and multipliers on a line are added together, not multiplied.
Every The Dog House sequel changes exactly one element, and in Multihold it is the number of fields. Megaways swapped lines for 117,649 ways, Muttley Crew moved to clusters, Royal Hunt added a shifting respin and a royal feature buy — Multihold simply multiplied the playing field by four.
The second difference is quieter but matters more for the maths: the starting allowance is its own. Not the 9-27 free spins that a 3×3 grid draws elsewhere in the series, but a fixed 7 plus additions for opening fields, a maximum of 16 with all four grids in play. Volatility is medium, as in most of the series: the "high" from third-party reviews is not what the game's own splash screen says.
Five Rottweilers in the base The Dog House pay ×37.5 of your bet; here they pay ×25. Shih Tzu: ×25 against ×17.5. That is how it should be: in the bonus you play several fields at once and each is counted separately, so the base payouts are trimmed to keep the maths balanced. It shows in the RTP too — 96.06% against the original's 96.51%, one of the lowest figures in the series.
Why one game can have several return versions, and how the parts of the series compare, is covered in the RTP breakdown.
Over 11.4 million recorded rounds the picture is this. A payout arrives on 24.2% of spins, roughly every fourth one. The real surprise is the bonus frequency: the round landed once every 176 spins on average, more often than in any other part of the series. For comparison, the flagship gives one every 181 spins and Muttley Crew one every 286.
The average bonus paid 92 bets, but the median is 39: half of all rounds finish below that mark, and the average is pulled up by rare large hits. That is the typical profile of the series, which is why we show both numbers. Where the data comes from and why we trust it is on the method page.
Multihold is the only game in the series where the advertised maximum is confirmed by run data: the sample contains a hit of exactly 9,000 bets, 100% of the ceiling. In the other measured parts the maximum stops at 46-61% of the advertised figure: the flagship reached half of its 6,750×, Royal Hunt 46% of its 8,000×.
Just don't confuse "reachable" with "reachable in your session": a win of 100 bets or more comes about once every 617 spins, one of 1,000 bets or more once every 54,000. The ceiling is a fact about the game's maths, not a promise for the evening. Over a handful of spins luck decides, over thousands the distribution does — and what a typical thousand spins looks like is what the simulator on this page shows.
The buy starts the same round that lands naturally: 7 opening spins on one grid and a chance to unlock the other three. It costs 100 total bets, and that price is worth putting next to the statistics: the average bonus pays 92 bets over the long run, the median 39. In other words a typical purchase doesn't pay for itself, and what carries it is the rare round where several fields opened with wilds carried across.
At the same time Multihold has the most frequent natural bonus in the series — once every ~176 spins — so waiting for it is cheaper here than anywhere else in the family. How the economics of the buy work across the series, and when it makes sense at all, is covered in the separate bonus buy breakdown.
Worth it if a frequent bonus matters more to you than a record hit. A round every ~176 spins is the most frequent in the series, payouts come about every fourth spin, and volatility is medium: the balance drains more smoothly than in Dog or Alive, where only every sixth spin wins. The four-field mechanic gives the bonus real drama — every scatter on the last grid decides something.
The honest downsides are there too. An RTP of 96.06% is one of the lowest in the series, and the symbol payouts are trimmed: five Rottweilers pay ×25 instead of ×37.5. And although the 9,000× ceiling is the only one in the series confirmed by run data, a thousand-bet hit arrives once every ~54,000 spins: not something to plan a session around.
The verdict: Multihold is a choice for frequent bonuses and moderate swings, not for hunting the maximum. If a higher ceiling is what you want, the series has Megaways 1000 with an advertised 25,000×. You can test Multihold's temperament without staking anything in the demo and the simulator right here.
Multihold spans 94.10% to 96.06% across the fifteen casinos — 1.96 percentage points between best and worst build, and every figure in that range is the lowest its casino serves for any game in the series. The gap lives in the game, not the operator: IRIS, WinSpirit and RX give Multihold 96.06% while running the rest of the family at 96.5x, Drakaris trims it to 95.14%, and the remaining eleven settle on 94.10%. Moving your account elsewhere does not close the deficit — wherever Multihold opens, it concedes roughly half a point to its neighbours in the same lobby.
The stake limits ignore the maths entirely. IRIS allows €1,000 a spin on Multihold, the single highest ceiling in our whole test — the weakest game of the series carrying the biggest limit, at a casino that caps the 96.51% flagship at €500. Everywhere else the ceilings are ordinary: €100 at WinSpirit, €26 at Drakaris, RX and the six casinos matching them, €240 at LuckyGem and Spininio, €10 at SpinPanda, AU$54 at MateSlots and CHF 26 at Mr Punter.
Practically: at eleven of the fifteen casinos the build returns 1.96 points less than the figure printed on this page's stat card.
| Casino | RTP version | Max bet |
|---|---|---|
| IRIS | 96.06% | €0.20 – €1,000 |
| WinSpirit | 96.06% | €0.20 – €100 |
| RX | 96.06% | €0.20 – €26 |
| Drakaris | 95.14% | €0.20 – €26 |
| LuckyGem | 94.10% | €0.20 – €240 |
| MateSlots | 94.10% | AU$0.20 – AU$54 |
| RocketPlay | 94.10% | €0.20 – €26 |
| Ritzo | 94.10% | €0.20 – €26 |
| Spin Samurai | 94.10% | €0.20 – €26 |
| Wild Fortune | 94.10% | €0.20 – €26 |
| 21bit24 | 94.10% | €0.20 – €26 |
| Casino Rocket | 94.10% | €0.20 – €26 |
| Mr Punter | 94.10% | CHF0.20 – CHF26 |
| SpinPanda | 94.10% | €0.20 – €10 |
| Spininio | 94.10% | €0.20 – €240 |
RTP and bet limits taken from Multihold's in-game rules at each of the fifteen casinos, checked from real player accounts on 12–13 September 2026 (Mr Punter, RX and Spininio: 12 October 2026).
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Open full sizeThese 15 frames are part of the full proof archive — 121 rules screens across the series, one for every RTP figure published on this site.